
You have to actually be in ILZ to get at kyanite, there is no where else except for ILZ and LZ where you can get at the stuff. There's also the MoreCyclopsUpgrades mod, which adds solar and nuclear power modules (among other things). Originally posted by DarthNemesis:If you don't have the blueprint for the cyclops thermal reactor module yet, it can be found in databoxes in Grand Reef / Mountain / Mushroom Forest wrecks, and the fastest way to get the kyanite for it is probably from the disease research facility in the Lost River around 260 -860 690 where you can drop straight down into the Inactive Lava Zone and drill the large deposits nearby. if you charge them before docking it won't drain so much and if you can coincide your resource and fabricator usage with the lifepod and bases with fabricators, it would also help conserve energy levels rather than if you use a fabricator on a cyclops. It would also help if your seamoth had a solar power charger since it would be spending a lot of time near the surface anyway, the same with the prawn which also uses a thermal module. I can think of places with these shallows, grand reefs, bulb zones and then you only need to be in ILZ and LZ with the cyclops to draw from the waters as they are very warm, so it's not like the cyclops can't use such modules outside ILZ and LZ. Plenty of vents around to wallow around, some are sunken and blast a hot jet up with some rocks, others are simply mounds with smoke coming from them but produce a lot of heat. Take them out and charge them in a powercell charger.Īlternatively, craft and equip the thermal energy module to allow the cyclops to restore energy while in hot areas. Originally posted by Suzaku:The Cyclops is powered by 6 powercells in the engine room.
